Personalized vaccines are now a reality. This work explores the intricate biological dance between individual immune systems and tailored vaccines in 2028 through a series of geometric patterns. These fractal-like visuals, inspired by Polish folk art, translate immunological data into an aesthetic meditation on the body's response, and the burgeoning biotechnological impact on our planet.
In 2028, personalized vaccine boosters are standard. Respiratory illnesses are rare, boosting productivity and global interconnectedness. Vaccine production has ramped up, leaving a larger ecological footprint. While healthier, society grapples with balancing individual and planetary well-being. This tension shapes the era's cultural discussions.
Immuno-Geometries invites reflection on the trajectory of personalized medicine. Consider the interwoven impacts of disease eradication and resource consumption. Are we adequately addressing the environmental costs of health advancements? This project prompts a crucial question: how can we ensure future well-being for both ourselves and the planet?
Inspired by geometric patterns and digitized art, Wolski's process began with immunological response data from personalized vaccines. Polish folk art, with its precise geometry and intricate details, subtly influenced the visualization of this data. Complex biological processes were translated into digital iterations, reflecting the designer's unique process of weaving data, culture, and speculation into a cohesive narrative.
More about Wolski_4460
2024: Clinical trials for combination COVID-19/influenza vaccines begin.
2025: First combination vaccine approved for widespread use.
2026: Personalized vaccine booster subscriptions gain popularity.
2027: Global vaccine distribution network expands to remote areas, significantly reducing respiratory illness.
2028: Debate intensifies regarding the ecological impact of increased vaccine production.
Wolski_4460 considered the following imagined future scenarios while working on this project
Wolski_4460 considered the following hypothetical product ideas while working on this project